The Walking Dead: Ranking Season 7’s Survivor Communities – IGN

Share.

Once upon a time, the only place Rick and his ragtag crew of zompocalypse survivors had to worry about on The Walking Dead was a little place called Woodbury and an eye-patched maniac called The Governor. Now, as of Season 6, the world of the show has greatly expanded to include several other communities that all exist within a handful of wooded miles from one another. A web of survivor camps that all play by their own rules and feature their own separate advantages and disadvantages.

Some have medieval cosplay, others have pickles and murder, but all of them are united under the umbrella of trying to create a new society in the ashes of our old ruined and ravaged world. So let's do the most natural thing when it comes to personalized utopias - let's rank them! Which is the best place to live? Where would you like to wind up if you found yourself scrambling for survival in a world filled with death and decay? Here are all the current Walking Dead civilizations ranked from lame to, well, least lame. Look, it's not good out there.

Coming in at the very bottom of the list is Jadis' sullen greasy gaggle of insane Mad Max-ers who voluntarily live among trash. (No, we're not calling this place "The Heaps" until it's actually said on the show, not just Talking Dead.)

Advantage: Um... sometimes you don't accidentally stab yourself on jagged garbage? Like, a day will go by where you're somehow only semi-filthy and you don't contract a disease from living among piles of waste and rubbish? Look, get back to us on this...

Disadvantage:You don't get to speak, smile, have thoughts, feelings, or anything nice of any kind. You have to pretend that the world you knew just a few years back is somehow at least a hundred years in the past, forcing you to adopt a dumb new pseudo language consisting of sentence fragments and syllables.

Oceanside

Once this group had menfolk, but their males were all murdered and/or stolen by the Saviors. Now those remaining live in hiding on an island, surviving on seafood.

Advantage:Seclusion. Security. Lobsterfest.

Disadvantage:The knowledge that you're living in constant fear, unable and unwilling to avenge those taken from you. And the ability to make new friends? Well, that's a thing of the past too as the rule is that strangers are shot on sight.

For all intents and purposes, Hilltop seems to work okay. There are people there who aren't exactly battle-tested and who we haven't really gotten to know. We basically only have focused on two Hilltop residents and one's awesome and the other's a supreme tool who has somehow made everyone think it's okay that he's in charge despite having no discernibly helpful skills.

Advantage:Tall walls, on top of a hill (presumedly), nice harvests, every so often that cool, dreamy Jesus guy comes around and is like "Hey, man."

Disadvantage:For whatever reason, you've decided to allow an absolute asshat make all your decisions for you while he lives in a mansion and drinks scotch. Oh well, this is your life now.

Alexandria should be the ideal living situation. Tree-lined streets, quaint and comfy homes, a nice protective perimeter - if only Hurricane Rick hadn't blown through there.

Advantage:It's a nice set-up. Electricity, running water, watch towers, greenery for the kids to run around in. Barring a crazed former Sheriff's deputy arriving with a squad of alpha warriors, you've got it made.

Disadvantage:Okay, it's unfair to say that Rick directly caused all of Alexandria's hardships, but he's a man of action and the community went from being totally inert to being totally proactive. And with that comes dangers. Massive dangers in the form of rampaging walker herds, psycho Wolf invasions, and a total takeover by Negan and the Saviors.

If you're willing to accept a harsh world of bullying and ball-busting run by the annoying dude in accounts payable that everyone once hated -- the guy with the abundance of cologne and constant fingerguns -- then grab yourself a factory floor cot and start earning your keep in the Sanctuary.

Advantage: Firstly, you're on the winning team. Secondly, there are clear rules to follow and a nice path for those wanting to be upwardly mobile. You can also make yourself a nice looking sandwich every so often with points you've earned out in the wasteland being a total prick. Prick points.

Disadvantage:Did we mention there are rules. OH HOW THERE ARE RULES. Almost daily you'll probably reminded of these rules while you're forced to watch your leader mutilate someone. Don't look away. That's one of the rules. You'll also probably get a dumb nickname like "Gassy Gary" or "Doesn't Have Toes Susan." That is if you're not turned into a sex slave. It's pretty much Jabba's Palace, minus the cool-looking aliens.

Okay, maybe The Kingdom's missing a few marbles, but there's a method to the madness. And unlike the dopes who live in the dump, this community's shared delusion has actually taken them to a promised land of sorts. King Ezekiel's got this silly s*** locked down tight.

Advantage:Tiger, cobblers, equestrian training, tiger, sense of family and community, tiger, honor and integrity. Also, tiger.

Disadvantage:Everyone's initial reaction to you is a quant mix of laughter and disbelief and that reaction may not subside for a while. But you know you're doing something right when Carol, who wants nothing to do with humanity in general, is willing to live kinda/sorta near you, on the outskirts. It's like when your cat just wants to put a single paw on your leg. BUT DON'T PET THE CAT OR IT WILL LEAVE!

Matt Fowler is a writer for IGN and a member of the Television Critics Association (TCA). Follow him on Twitter at@TheMattFowlerand Facebook atFacebook.com/MattBFowler.

Read the original:
The Walking Dead: Ranking Season 7's Survivor Communities - IGN

Related Post

Reviewed and Recommended by Erik Baquero
This entry was posted in The Walking Dead. Bookmark the permalink.

Comments are closed.